Medium humanoid, chaotic neutral
- Armor Class
- 13 (natural armor)
- Hit Points
- 45 (6d8 + 18)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 2 (450 XP)
STR
17
+3
DEX
12
+1
CON
16
+3
INT
6
-2
WIS
12
+1
CHA
7
-2
- Skills
- Athletics +5
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Elvish, Undercommon
Traits
Wounded Fury.
While it has 10 hit points or fewer, Prince Derendil has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Actions
Multiattack.
Prince Derendil makes two claw attacks.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.