Medium/Small humanoid, neutral
- Armor Class
- 15
- Hit Points
- 6 plus six times your Captain level (the priest has a number of Hit Dice [d8s] equal to your Captain level)
- Speed
- 30 ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Saving Throws
- Cha 3+PB, Dex 2+PB
- Skills
- Medicine +5, Religion +1
- Senses
- passive Perception 13, passive Perception 13
- Languages
- Common plus one other language
Traits
Simple weapons; Light and Medium armor, Shields
The priest has a +1 bonus to its spell attack rolls and spell save DC. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.
Actions
Melee Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. Hit: 1d6 plus your Charisma modifier Bludgeoning damage.
dex DC equals your Cohort save DC, one creature within 60 feet. 1d8 plus your Charisma modifier Radiant damage. Half damage.
The priest or one creature the priest touches regains Hit Points equal to 2d8 plus your Charisma modifier. The priest can take this action once more at Captain level 5 (3/Day), 9 (4/Day), 13 (5/Day), and 17 (6/Day).
Bonus Actions
Each ally within a 10-foot emanation gains a bonus to its AC and saving throws equal to your Charisma modifier until the start of the priest's next turn.
Spellcasting
The priest casts one of the following spells, using your Charisma as the spellcasting ability (spell save DC equals your Cohort save DC).