Priest of Osybus

CreatureVRGRp. 2412014

Medium humanoid

Armor Class
14 (natural armor)
Hit Points
60 (8d8 + 24)
Speed
30 ft.
Challenge
6 (2,300 XP)
STR
10
+0
DEX
14
+2
CON
16
+3
INT
18
+4
WIS
17
+3
CHA
11
+0
Saving Throws
Cha +3, Int +7, Wis +6
Condition Immunities
frightened
Senses
darkvision 120 ft., passive Perception 13
Languages
any three languages

Traits

Tattoo of Osybus.

If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.

To prevent this revival, the Tattoo of Osybus on the priest's body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant's turn.

Actions

Multiattack.

The priest attacks twice.

Soul Blade.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and if the target is a creature, it is paralyzed until the start of the priest's next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest's body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.

Necrotic Bolt.

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can't regain hit points until the start of the priest's next turn.

Bonus Actions

Soul Tattoo 5.

The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.

The shadow obeys the priest's mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest's flesh and regaining all its hit points.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 60,
    "formula": "8d8 + 24"
  },
  "cha": 11,
  "con": 16,
  "dex": 14,
  "int": 18,
  "str": 10,
  "wis": 17,
  "name": "Priest of Osybus",
  "page": 241,
  "save": {
    "cha": "+3",
    "int": "+7",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Soul Tattoo {@recharge 5}",
      "entries": [
        "The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.",
        "The shadow obeys the priest's mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest's flesh and regaining all its hit points."
      ]
    }
  ],
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Tattoo of Osybus",
      "entries": [
        "If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.",
        "To prevent this revival, the Tattoo of Osybus on the priest's body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant's turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The priest attacks twice."
      ]
    },
    {
      "name": "Soul Blade",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage, and if the target is a creature, it is {@condition paralyzed} until the start of the priest's next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest's body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies."
      ]
    },
    {
      "name": "Necrotic Bolt",
      "entries": [
        "{@atk rs} {@hit 7} to hit, range 120 ft., one target. {@h}17 ({@damage 3d8 + 4}) necrotic damage, and the target can't regain hit points until the start of the priest's next turn."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "VRGR",
  "passive": 13,
  "variant": [
    {
      "name": "Boons of Undeath",
      "type": "inset",
      "entries": [
        "When a priest of Osybus drops to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.",
        {
          "rows": [
            [
              "1",
              {
                "name": "Dread",
                "type": "entries",
                "entries": [
                  "Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the priest until the start of the creature's next turn."
                ]
              }
            ],
            [
              "2",
              {
                "name": "Ectoplasmic",
                "type": "entries",
                "entries": [
                  "An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature's speed by 10 feet until the start of the creature's next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points."
                ]
              }
            ],
            [
              "3",
              {
                "name": "Vampiric",
                "type": "entries",
                "entries": [
                  "When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest's speed also increases by 10 feet."
                ]
              }
            ],
            [
              "4",
              {
                "name": "Blazing",
                "type": "entries",
                "entries": [
                  "The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a {@creature flameskull}, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull's forehead."
                ]
              }
            ],
            [
              "5",
              {
                "name": "Spectral",
                "type": "entries",
                "entries": [
                  "The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were {@quickref difficult terrain||3}, but it takes 5 ({@damage 1d10}) force damage if it ends its turn inside a creature or an object."
                ]
              }
            ],
            [
              "6",
              {
                "name": "Deathly",
                "type": "entries",
                "entries": [
                  "The priest's visage becomes bone white, and its challenge rating increases by 1. It can cast {@spell animate dead} and {@spell create undead} once per day each, using Intelligence as the spellcasting ability, and it gains the following action:",
                  {
                    "name": "Circle of Death (Spell; {@recharge 5|m})",
                    "type": "entries",
                    "entries": [
                      "Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) necrotic damage on a failed save, or half as much damage on a successful one.)"
                    ]
                  }
                ]
              }
            ]
          ],
          "type": "table",
          "caption": "Boons of Undeath",
          "colLabels": [
            "d6",
            "Boon"
          ],
          "colStyles": [
            "col-1 text-center",
            "col-11"
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "_versions": [
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Blazing Boon",
            "entries": [
              "The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a {@creature flameskull}, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull's forehead."
            ]
          }
        }
      },
      "name": "Priest of Osybus (Blazing Boon)",
      "type": "undead",
      "source": "VRGR",
      "variant": null
    },
    {
      "cr": "7",
      "_mod": {
        "action": {
          "mode": "appendArr",
          "items": {
            "name": "Circle of Death (Spell; {@recharge 5|m})",
            "entries": [
              "Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a {@dc 15} Constitution saving throw, taking 28 ({@damage 8d6}) necrotic damage on a failed save, or half as much damage on a successful one.)"
            ]
          }
        }
      },
      "name": "Priest of Osybus (Deathly Boon)",
      "type": "undead",
      "source": "VRGR",
      "variant": null,
      "spellcasting": [
        {
          "name": "Innate Spellcasting",
          "will": [
            {
              "entry": "{@spell circle of death}",
              "hidden": true
            }
          ],
          "daily": {
            "1e": [
              "{@spell animate dead}",
              "{@spell create undead}"
            ]
          },
          "ability": "int",
          "displayAs": "action",
          "headerEntries": [
            "The priest casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save {@dc 15}):"
          ]
        }
      ]
    },
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Dread Boon",
            "entries": [
              "Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the priest until the start of the creature's next turn."
            ]
          }
        }
      },
      "name": "Priest of Osybus (Dread Boon)",
      "type": "undead",
      "source": "VRGR",
      "variant": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Ectoplasmic Boon",
            "entries": [
              "An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature's speed by 10 feet until the start of the creature's next turn, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points."
            ]
          }
        }
      },
      "name": "Priest of Osybus (Ectoplasmic Boon)",
      "type": "undead",
      "source": "VRGR",
      "variant": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Spectral Boon",
            "entries": [
              "The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage but force, radiant, and psychic, and it is vulnerable to radiant damage. It can also move through creatures and objects as if they were {@quickref difficult terrain||3}, but it takes 5 ({@damage 1d10}) force damage if it ends its turn inside a creature or an object."
            ]
          }
        }
      },
      "name": "Priest of Osybus (Spectral Boon)",
      "type": "undead",
      "source": "VRGR",
      "variant": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Vampiric Boon",
            "entries": [
              "When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest's speed also increases by 10 feet."
            ]
          }
        }
      },
      "name": "Priest of Osybus (Vampiric Boon)",
      "type": "undead",
      "source": "VRGR",
      "variant": null
    }
  ],
  "languages": [
    "any three languages"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "P"
  ],
  "reprintedAs": [
    "Priest of Osybus|RHW"
  ],
  "languageTags": [
    "X"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "frightened"
  ],
  "conditionInflict": [
    "frightened",
    "paralyzed"
  ],
  "referenceSources": [
    "HoL",
    "VEoR"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}