Priest of Osybus

CreatureRHWp. 2612024

Small/Medium humanoid, neutral evil

Armor Class
12
Hit Points
60 (8d8 + 24)
Speed
20 ft., climb 20 ft.
Challenge
6 (2,300 XP)
STR
10
+0
DEX
14
+2
CON
16
+3
INT
18
+4
WIS
17
+3
CHA
11
+0
Saving Throws
Cha +3, Int +7, Wis +6
Senses
Darkvision 120 ft., passive Perception 13
Languages
Common plus two other languages

Traits

Tattoo of Osybus.

If damage reduces the priest to 0 Hit Points, it receives a random boon. Roll 1d6 to determine the boon the priest receives. The priest revives at the start of its next turn with half its Hit Points, and its creature type is now Undead.

1: Dread Boon.

An aura of dread fills a 15-foot Emanation originating from the priest. wis DC 15, each non-Undead creature that starts its turn in the Emanation. The target has the Frightened condition until the start of its next turn

2: Ectoplasmic Boon.

Sticky ectoplasm slows creatures in a 15-foot Emanation originating from the priest. str DC 15, each creature that starts its turn in the Emanation. The target's Speed is reduced by 10 feet until the start of its next turn.

3: Vampiric Boon.

When the priest deals Necrotic damage to a creature, the priest gains Temporary Hit Points equal to the damage dealt.

4: Blazing Boon.

The priest has a Fly Speed of 30 feet and Immunity to Fire damage.

5: Spectral Boon.

The priest has Resistance to Bludgeoning, Piercing, and Slashing damage, and it has Vulnerability to Radiant damage. Additionally, the priest can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

6: Deathly Boon.

When the priest revives with this boon, all corpses of Small or Medium Humanoids in a 30-foot Emanation originating from the priest rise as Skeletons under the priest's control. Additionally, at the end of each of the priest's turns, each non-Undead creature in a 5-foot Emanation originating from the priest takes 5 (1d10) Necrotic damage.

The priest dies and this trait doesn't function if the priest receives a boon it already has or the priest's tattoo of Osybus is destroyed. The tattoo is destroyed only if the priest takes 15 damage or more on a single turn while the priest has 0 Hit Points.

Actions

Multiattack.

The priest makes two attacks, using Soul Blade or Necrotic Bolt in any combination.

Soul Blade.

Melee Attack Roll: +7, reach 5 ft. Hit: 9 (2d4 + 4) Piercing damage. If the target is a creature, it has the Paralyzed condition until the start of the priest's next turn. If this damage reduces a Medium or smaller creature to 0 Hit Points, the creature dies, and its soul becomes trapped in a soul tattoo on the priest's body. The soul is freed if the priest dies.

Necrotic Bolt.

Ranged Attack Roll: +7, range 120 ft. Hit: 30 (4d12 + 4) Necrotic damage, and the target can't regain Hit Points until the start of the priest's next turn.

Bonus Actions

Soul Tattoo 5.

The priest magically animates a soul tattoo on its body that becomes a Shadow in an unoccupied space within 5 feet of the priest. The shadow takes its turn immediately after the priest on the same Initiative count, and it obeys the priest. The shadow remains animate until it is destroyed, it is more than 120 feet from the priest, the priest dies, or the priest uses this Bonus Action again.

Raw data
{
  "ac": [
    12
  ],
  "cr": "6",
  "hp": {
    "average": 60,
    "formula": "8d8 + 24"
  },
  "cha": 11,
  "con": 16,
  "dex": 14,
  "int": 18,
  "str": 10,
  "wis": 17,
  "name": "Priest of Osybus",
  "page": 261,
  "save": {
    "cha": "+3",
    "int": "+7",
    "wis": "+6"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Soul Tattoo {@recharge 5}",
      "entries": [
        "The priest magically animates a soul tattoo on its body that becomes a Shadow in an unoccupied space within 5 feet of the priest. The shadow takes its turn immediately after the priest on the same {@variantrule Initiative|XPHB} count, and it obeys the priest. The shadow remains animate until it is destroyed, it is more than 120 feet from the priest, the priest dies, or the priest uses this {@variantrule Bonus Action|XPHB} again."
      ]
    }
  ],
  "speed": {
    "walk": 20,
    "climb": 20
  },
  "trait": [
    {
      "name": "Tattoo of Osybus",
      "entries": [
        "If damage reduces the priest to 0 {@variantrule Hit Points|XPHB}, it receives a random boon. Roll {@dice 1d6} to determine the boon the priest receives. The priest revives at the start of its next turn with half its {@variantrule Hit Points|XPHB}, and its creature type is now Undead."
      ]
    },
    {
      "name": "1: Dread Boon",
      "entries": [
        "An aura of dread fills a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the priest. {@actSave wis} {@dc 15}, each non-Undead creature that starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. {@actSaveFail} The target has the {@condition Frightened|XPHB} condition until the start of its next turn"
      ]
    },
    {
      "name": "2: Ectoplasmic Boon",
      "entries": [
        "Sticky ectoplasm slows creatures in a 15-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the priest. {@actSave str} {@dc 15}, each creature that starts its turn in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. {@actSaveFail} The target's {@variantrule Speed|XPHB} is reduced by 10 feet until the start of its next turn."
      ]
    },
    {
      "name": "3: Vampiric Boon",
      "entries": [
        "When the priest deals Necrotic damage to a creature, the priest gains {@variantrule Temporary Hit Points|XPHB} equal to the damage dealt."
      ]
    },
    {
      "name": "4: Blazing Boon",
      "entries": [
        "The priest has a {@variantrule Fly Speed|XPHB} of 30 feet and {@variantrule Immunity|XPHB} to Fire damage."
      ]
    },
    {
      "name": "5: Spectral Boon",
      "entries": [
        "The priest has {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage, and it has {@variantrule Vulnerability|XPHB} to Radiant damage. Additionally, the priest can move through other creatures and objects as if they were {@variantrule Difficult Terrain|XPHB}. It takes 5 ({@damage 1d10}) Force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "6: Deathly Boon",
      "entries": [
        "When the priest revives with this boon, all corpses of Small or Medium Humanoids in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the priest rise as Skeletons under the priest's control. Additionally, at the end of each of the priest's turns, each non-Undead creature in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the priest takes 5 ({@damage 1d10}) Necrotic damage.",
        "The priest dies and this trait doesn't function if the priest receives a boon it already has or the priest's tattoo of Osybus is destroyed. The tattoo is destroyed only if the priest takes 15 damage or more on a single turn while the priest has 0 {@variantrule Hit Points|XPHB}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The priest makes two attacks, using Soul Blade or Necrotic Bolt in any combination."
      ]
    },
    {
      "name": "Soul Blade",
      "entries": [
        "{@atkr m} {@hit 7}, reach 5 ft. {@h}9 ({@damage 2d4 + 4}) Piercing damage. If the target is a creature, it has the {@condition Paralyzed|XPHB} condition until the start of the priest's next turn. If this damage reduces a Medium or smaller creature to 0 {@variantrule Hit Points|XPHB}, the creature dies, and its soul becomes trapped in a soul tattoo on the priest's body. The soul is freed if the priest dies."
      ]
    },
    {
      "name": "Necrotic Bolt",
      "entries": [
        "{@atkr r} {@hit 7}, range 120 ft. {@h}30 ({@damage 4d12 + 4}) Necrotic damage, and the target can't regain {@variantrule Hit Points|XPHB} until the start of the priest's next turn."
      ]
    }
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "RHW",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RA"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common plus two other languages"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "P"
  ],
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "frightened",
    "paralyzed"
  ],
  "savingThrowForced": [
    "strength",
    "wisdom"
  ]
}