Medium humanoid, lawful neutral
- Armor Class
- 11, 14
- Hit Points
- 63 (14d8)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
9
-1
DEX
13
+1
CON
10
+0
INT
18
+4
WIS
13
+1
CHA
11
+0
- Saving Throws
- Int +6, Wis +3
- Skills
- Perception +3
- Senses
- truesight 120 ft., passive Perception 13
- Languages
- Common plus any one language
Actions
Quarterstaff.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Glimpse the Temporal Flood 5.
The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.
Reactions
Precognitive Insight (3/Day).
When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.
Spellcasting
Innate Spellcasting.
The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components: