Small/Medium undead, chaotic neutral
- Armor Class
- 12
- Hit Points
- 22 (5d8)
- Speed
- fly 50 ft. (hover), 5 ft., canHover true ft.
- Challenge
- 2 (450 XP)
STR
1
-5
DEX
14
+2
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
14
+2
- Damage Resistances
- acid; bludgeoning; cold; fire; lightning; piercing; slashing; thunder
- Damage Immunities
- necrotic; poison
- Condition Immunities
- charmed; exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Common plus one other language
Traits
Incorporeal Movement.
The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack.
The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam.
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.
Telekinetic Thrust.
str DC 12, one creature the poltergeist can see within 30 feet. 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.
Bonus Actions
Vanish.
The poltergeist gives itself the Invisible condition or ends that condition on itself.