Poltergeist

CreatureMMp. 2792014

Medium undead, chaotic evil

Armor Class
12
Hit Points
22 (5d8)
Speed
fly 50 ft. (hover), 0 ft., canHover true ft.
Challenge
2 (450 XP)
STR
1
-5
DEX
14
+2
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
11
+0
Damage Resistances
acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
necrotic; poison
Condition Immunities
charmed; exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
understands all languages it knew in life but can't speak

Traits

Incorporeal Movement.

The poltergeist can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity.

While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Invisibility.

The poltergeist is invisible.

Actions

Forceful Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) force damage.

Telekinetic Thrust.

The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.

If the target is a creature, the poltergeist makes a Charisma check contested by the target's Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 damage per 10 feet moved.

If the target is an object that isn't being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object's path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit.

Raw data
{
  "ac": [
    12
  ],
  "cr": "2",
  "hp": {
    "average": 22,
    "formula": "5d8"
  },
  "cha": 11,
  "con": 11,
  "dex": 14,
  "int": 10,
  "str": 1,
  "wis": 10,
  "name": "Poltergeist",
  "page": 279,
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "fly": {
      "number": 50,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The poltergeist can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Invisibility",
      "entries": [
        "The poltergeist is {@condition invisible}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Forceful Slam",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) force damage."
      ]
    },
    {
      "name": "Telekinetic Thrust",
      "entries": [
        "The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.",
        "If the target is a creature, the poltergeist makes a Charisma check contested by the target's Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes {@damage 1d6} damage per 10 feet moved.",
        "If the target is an object that isn't being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object's path ({@hit 4} to hit) and dealing 5 ({@damage 2d4}) bludgeoning damage on a hit."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands all languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/poltergeist.opus",
    "type": "internal"
  },
  "traitTags": [
    "Incorporeal Movement",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "B",
    "O"
  ],
  "environment": [
    "underdark",
    "urban"
  ],
  "reprintedAs": [
    "Poltergeist|XMM"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained",
    "unconscious"
  ],
  "conditionInflict": [
    "invisible"
  ],
  "referenceSources": [
    "CM",
    "CoS",
    "HoL",
    "IDRotF",
    "KftGV",
    "OotA",
    "PSI",
    "QftIS",
    "RtG",
    "ToFW"
  ]
}