Medium construct, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- fly 30 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
12
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
11
+0
- Skills
- Perception +2
- Senses
- truesight 120 ft., passive Perception 12
- Languages
- Common
Traits
Axiomatic Mind.
the generator can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration.
If the generator dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack.
The generator makes two fist attacks or four dart attacks.
Fist.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Magic Dart.
The generator hurls a magic dart at a target it can see up to 60 feet away from it. The dart hits its target automatically (no attack roll required) for 5 (2d4) force damage.