Large celestial, lawful good
- Armor Class
- 19
- Hit Points
- 262 (21d10 + 147)
- Speed
- fly 120 ft. (hover), 40 ft., canHover true ft.
- Challenge
- 16 (15,000 XP)
- Saving Throws
- Cha +12, Con +12, Str +12, Wis +11
- Skills
- Perception +11
- Damage Resistances
- radiant
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- Truesight 120 ft., passive Perception 21
- Languages
- all; telepathy 120 ft.
Traits
The planetar knows if it hears a lie.
If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
The planetar has Advantage on saving throws against spells and other magical effects.
Actions
The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
dex DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. 24 (7d6) Radiant damage. Half damage.
Spellcasting
The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.