Pit Fiend

CreatureMMp. 772014SRD

Large fiend, lawful evil

Armor Class
19 (natural armor)
Hit Points
300 (24d10 + 168)
Speed
fly 60 ft., 30 ft.
Challenge
20 (25,000 XP)
STR
26
+8
DEX
14
+2
CON
24
+7
INT
22
+6
WIS
18
+4
CHA
24
+7
Saving Throws
Con +13, Dex +8, Wis +10
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 14
Languages
Infernal, telepathy 120 ft.

Traits

Fear Aura.

Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Magic Resistance.

The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The pit fiend's weapon attacks are magical.

Actions

Multiattack.

The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Mace.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

Tail.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Spellcasting

Innate Spellcasting.

The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "20",
  "hp": {
    "average": 300,
    "formula": "24d10 + 168"
  },
  "cha": 24,
  "con": 24,
  "dex": 14,
  "int": 22,
  "srd": true,
  "str": 26,
  "wis": 18,
  "name": "Pit Fiend",
  "page": 77,
  "save": {
    "con": "+13",
    "dex": "+8",
    "wis": "+10"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Fear Aura",
      "entries": [
        "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a {@dc 21} Wisdom saving throw, unless the pit fiend is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The pit fiend has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The pit fiend's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 5 ft., one target. {@h}22 ({@damage 4d6 + 8}) piercing damage. The target must succeed on a {@dc 21} Constitution saving throw or become {@condition poisoned}. While {@condition poisoned} in this way, the target can't regain hit points, and it takes 21 ({@damage 6d6}) poison damage at the start of each of its turns. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage."
      ]
    },
    {
      "name": "Mace",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage plus 21 ({@damage 6d6}) fire damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d10 + 8}) bludgeoning damage."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MM",
  "passive": 14,
  "variant": [
    {
      "name": "Summon Devil (1/Day)",
      "type": "variant",
      "entries": [
        "The devil chooses what to summon and attempts a magical summoning.",
        "A pit fiend summons {@dice 2d4} {@creature bearded devil||bearded devils}, {@dice 1d4} {@creature barbed devil||barbed devils}, or one {@creature erinyes} with no chance of failure.",
        "A summoned devil appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other devils. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
      ],
      "_version": {
        "name": "Pit Fiend (Summoner)",
        "addAs": "action"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/pit-fiend.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "I",
    "P",
    "S"
  ],
  "reprintedAs": [
    "Pit Fiend|XMM"
  ],
  "languageTags": [
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell fireball}"
      ],
      "daily": {
        "3e": [
          "{@spell hold monster}",
          "{@spell wall of fire}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The pit fiend's spellcasting ability is Charisma (spell save {@dc 21}). The pit fiend can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "mace|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "F"
  ],
  "conditionInflict": [
    "frightened",
    "poisoned"
  ],
  "referenceSources": [
    "BGDIA",
    "CoA",
    "EGW",
    "SatO",
    "TCE",
    "ToFW",
    "VEoR",
    "WDMM"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ]
}
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