Small/Medium humanoid, neutral
- Armor Class
- 14
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
10
+0
DEX
16
+3
CON
12
+1
INT
8
-1
WIS
12
+1
CHA
14
+2
- Saving Throws
- Cha +4, Dex +5
- Senses
- passive Perception 11
- Languages
- Common plus one other language
Actions
Multiattack.
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache.
wis DC 12, one creature the pirate can see within 30 feet. The target has the Charmed condition until the start of the pirate's next turn.