Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
10
+0
DEX
14
+2
CON
14
+2
INT
16
+3
WIS
13
+1
CHA
11
+0
- Skills
- Arcana +5, Perception +3
- Senses
- passive Perception 13
- Languages
- any one language (usually Common)
Traits
Sea Legs.
The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Quarterstaff.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spellcasting
Spellcasting.
The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: