Pirate Captain

CreatureXMMp. 2422024SRD

Small/Medium humanoid, neutral

Armor Class
17
Hit Points
84 (13d8 + 26)
Speed
30 ft.
Challenge
6 (2,300 XP)
STR
10
+0
DEX
18
+4
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
17
+3
Saving Throws
Cha +6, Dex +7, Str +3, Wis +5
Skills
Acrobatics +7, Perception +5
Senses
passive Perception 15
Languages
Common plus one other language

Actions

Multiattack.

The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier.

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol.

Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Bonus Actions

Captain's Charm.

wis DC 14, one creature the pirate can see within 30 feet. The target has the Charmed condition until the start of the pirate's next turn.

Reactions

Riposte.

The pirate is hit by a melee attack roll while holding a weapon. The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Raw data
{
  "ac": [
    17
  ],
  "cr": "6",
  "hp": {
    "average": 84,
    "formula": "13d8 + 26"
  },
  "cha": 17,
  "con": 14,
  "dex": 18,
  "int": 10,
  "str": 10,
  "wis": 14,
  "gear": [
    "pistol|xphb",
    "rapier|xphb"
  ],
  "name": "Pirate Captain",
  "page": 242,
  "save": {
    "cha": "+6",
    "dex": "+7",
    "str": "+3",
    "wis": "+5"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Captain's Charm",
      "entries": [
        "{@actSave wis} {@dc 14}, one creature the pirate can see within 30 feet. {@actSaveFail} The target has the {@condition Charmed|XPHB} condition until the start of the pirate's next turn."
      ]
    }
  ],
  "skill": {
    "acrobatics": "+7",
    "perception": "+5"
  },
  "speed": {
    "walk": 30
  },
  "srd52": true,
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The pirate makes three attacks, using Rapier or Pistol in any combination."
      ]
    },
    {
      "name": "Rapier",
      "entries": [
        "{@atkr m} {@hit 7}, reach 5 ft. {@h}13 ({@damage 2d8 + 4}) Piercing damage, and the pirate has {@variantrule Advantage|XPHB} on the next attack roll it makes before the end of this turn."
      ]
    },
    {
      "name": "Pistol",
      "entries": [
        "{@atkr r} {@hit 7}, range 30/90 ft. {@h}15 ({@damage 2d10 + 4}) Piercing damage."
      ]
    }
  ],
  "source": "XMM",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "RNG"
  ],
  "reaction": [
    {
      "name": "Riposte",
      "entries": [
        "{@actTrigger} The pirate is hit by a melee attack roll while holding a weapon. {@actResponse} The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range."
      ]
    }
  ],
  "treasure": [
    "implements",
    "individual"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common plus one other language"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionInflict": [
    "charmed"
  ],
  "referenceSources": [
    "DrDe",
    "DrDe-BtS",
    "EFA",
    "FRAiF",
    "RHW",
    "ScoEE"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}