Pirate Bosun

CreatureGoSp. 2472014

Medium humanoid, any alignment

Armor Class
12 (studded leather armor)
Hit Points
27 (5d8 + 5)
Speed
30 ft.
Challenge
1/2 (100 XP)
STR
16
+3
DEX
11
+0
CON
13
+1
INT
11
+0
WIS
10
+0
CHA
13
+1
Skills
Athletics +5, Intimidation +3
Senses
passive Perception 10
Languages
any one language (usually Common)

Traits

Cargo Hauler.

The bosun has advantage on Strength checks.

Sea Legs.

The bosun has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Light Hammer.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Hook.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target is grappled (escape DC 13).

Raw data
{
  "ac": [
    {
      "ac": 12,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 27,
    "formula": "5d8 + 5"
  },
  "cha": 13,
  "con": 13,
  "dex": 11,
  "int": 11,
  "str": 16,
  "wis": 10,
  "name": "Pirate Bosun",
  "page": 247,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "any race"
    ],
    "type": "humanoid"
  },
  "skill": {
    "athletics": "+5",
    "intimidation": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Cargo Hauler",
      "entries": [
        "The bosun has advantage on Strength checks."
      ]
    },
    {
      "name": "Sea Legs",
      "entries": [
        "The bosun has advantage on ability checks and saving throws to resist being knocked {@condition prone}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Light Hammer",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Hook",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target is {@condition grappled} (escape {@dc 13})."
      ]
    }
  ],
  "source": "GoS",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "any one language (usually Common)"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "attachedItems": [
    "light hammer|phb"
  ],
  "conditionInflict": [
    "grappled"
  ]
}