Small/Medium humanoid, neutral
- Armor Class
- 20
- Hit Points
- 182 (28d8 + 56)
- Speed
- 30 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Cha +8, Dex +10, Str +6, Wis +6
- Skills
- Athletics +6, Acrobatics +10, Perception +6
- Senses
- passive Perception 16
- Languages
- Common plus one other language
Actions
The pirate makes three attacks, using Scimitar or Pistol in any combination.
Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Slashing damage plus 7 (2d6) Poison damage, and the target suffers one of the following effects of the pirate's choice:
Ranged Attack Roll: +10, range 30/90 ft. Hit: 28 (4d10 + 6) Piercing damage.
Bonus Actions
The pirate chooses up to three other creatures it can see within 30 feet. Until the start of the pirate's next turn, the targets have Advantage on attack rolls and saving throws.
Reactions
The pirate is hit by a melee attack roll while holding a weapon. The pirate adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.