Piggy Wiggle Butt

CreatureRMBREp. 282014

Medium construct, chaotic evil

Armor Class
13 (hide armor)
Hit Points
15 (2d8 + 6)
Speed
30 ft.
Challenge
1/2 (100 XP)
STR
16
+3
DEX
12
+1
CON
16
+3
INT
7
-2
WIS
11
+0
CHA
10
+0
Skills
Intimidation +2
Damage Immunities
poison; psychic
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common

Traits

Aggressive.

As a bonus action, Piggy Wiggle Butt can move up to its speed toward a hostile creature that it can see.

Actions

Clay Jug.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "{@item hide armor|phb}"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 15,
    "formula": "2d8 + 6"
  },
  "cha": 10,
  "con": 16,
  "dex": 12,
  "int": 7,
  "str": 16,
  "wis": 11,
  "name": "Piggy Wiggle Butt",
  "page": 28,
  "size": [
    "M"
  ],
  "type": "construct",
  "isNpc": true,
  "skill": {
    "intimidation": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Aggressive",
      "entries": [
        "As a bonus action, Piggy Wiggle Butt can move up to its speed toward a hostile creature that it can see."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Clay Jug",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "RMBRE",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Aggressive"
  ],
  "damageTags": [
    "B"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C"
  ],
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "isNamedCreature": true
}