Small construct, neutral evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 10 (3d6)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
10
+0
DEX
14
+2
CON
11
+0
INT
8
-1
WIS
13
+1
CHA
10
+0
- Skills
- Performance +2
- Damage Immunities
- poison
- Condition Immunities
- paralyzed; petrified; poisoned
- Senses
- passive Perception 11
- Languages
- understands Common but doesn't speak and can't read or write
Traits
Ambusher.
During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet.
Actions
Club.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Dart.
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.