Medium humanoid, chaotic evil
- Armor Class
- 15 (studded leather armor, shield)
- Hit Points
- 59 (7d8 + 28)
- Speed
- swim 40 ft., 20 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Con +6, Str +4
- Skills
- Stealth +3, Religion +2, Perception +5
- Senses
- passive Perception 15
- Languages
- Common, Bullywug
Traits
Pharblex can breathe air and water.
Once per turn, when Pharblex hits with a melee attack, he can expend a use of this trait to deal an extra 9 (2d8) poison damage.
As part of his movement and without a running start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.
Pharblex has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Pharblex attacks twice. Once with his bite and once with his spear.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee or Ranged Weapon Attack: +5 to hit. reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spellcasting
Pharblex is a 6th-level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Pharblex has the following spells prepared from the druid spell list: