Large aberration, neutral evil
- Armor Class
- 15
- Hit Points
- 123 (19d10 + 19)
- Speed
- fly 40 ft. (hover), 10 ft., canHover true ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Cha +7, Con +4, Int +6, Wis +6
- Skills
- Arcana +9, Insight +6, Perception +6
- Condition Immunities
- charmed
- Senses
- Truesight 120 ft., passive Perception 16
- Languages
- telepathy 120 ft. understands Common and Deep Speech but can't speak
Traits
The phaerimm has Advantage on saving throws against spells and other magical effects.
Actions
The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.
Ranged Attack Roll: +7, range 120 ft. Hit: 13 (2d8 + 4) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.
Bonus Actions
The phaerimm teleports up to 30 feet to an unoccupied space it can see.
Spellcasting
The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15):
The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.