Small/Medium humanoid, neutral
- Armor Class
- 20
- Hit Points
- 162 (25d8 + 50)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Cha +9, Dex +9, Int +6, Wis +7
- Skills
- Stealth +9, Athletics +5, Acrobatics +13, Perception +7, Performance +13
- Senses
- passive Perception 17
- Languages
- Common plus two other languages
Actions
The performer makes three Bejeweled Baton attacks.
Melee Attack Roll: +9, reach 5 ft. Hit: 10 (2d4 + 5) Bludgeoning damage plus 10 (3d6) Psychic damage.
wis DC 17, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. 22 (4d8 + 4) Psychic damage, and the target has the Charmed or Frightened condition (performer's choice) until the end of the performer's next turn. Half damage only.
Reactions
A creature hits the performer with an attack roll. dwis DC 17, the triggering creature. The attack roll misses the performer, and the target has the Charmed condition until the end of the performer's next turn.
Spellcasting
The performer casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):