Medium humanoid, neutral evil
- Armor Class
- 12, 15
- Hit Points
- 143 (22d8 + 44)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Dex +6, Str +8
- Skills
- Stealth +6, Perception +8
- Damage Immunities
- poison; bludgeoning, piercing, slashing damage from nonmagical weapons that aren't silvered
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- Abyssal, Common, Draconic
Traits
Pelyious can hold his breath for 15 minutes.
Actions
In Humanoid form, Pelyious makes two Scimitar attacks or two Hand Crossbow attacks. In hybrid form, he can substitute one Scimitar attack for a Bite attack.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 7 (2d6) poison damage.
Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 16) and until this grapple ends, the target is restrained, and Pelyious can't Bite another target.
Pelyious polymorphs into a crocodile-humanoid hybrid, or back into his true form, which is Humanoid. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.
Bonus Actions
Pelyious teleports up to 30 feet to an unoccupied space he can see and may use Change Shape.
Spellcasting
Pelyious casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):