Small humanoid, neutral evil
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Speed
- 20 ft.
- Challenge
- 1 (200 XP)
- Skills
- Insight +4, Stealth +4, Deception +5, Perception +6, Persuasion +5, Investigation +5, Sleight of hand +4
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- any two languages, Gnomish, Terran, Undercommon
Traits
On each of its turns, Peebles can use a bonus action to take the Dash, Disengage, or Hide action.
Peebles deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Peebles that isn't incapacitated and Peebles doesn't have disadvantage on the attack roll.
Peebles has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Peebles has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Actions
Peebles makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spellcasting
Peebles's innate spellcasting ability is Intelligence (spell save DC 11). Peebles can innately cast the following spells, requiring no material components: