Medium humanoid, lawful good
- Armor Class
- 14 (studded leather armor)
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Con +6, Dex +5, Str +7
- Skills
- Athletics +10, Intimidation +5
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Traits
Parriwimple has advantage on saving throws against being frightened.
A melee weapon deals one extra die of its damage when Parriwimple hits with it (included in the attack).
Actions
Parriwimple makes three melee attacks or two ranged attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parriwimple adds 3 to its AC against one melee attack that would hit it. To do so, Parriwimple must see the attacker and be wielding a melee weapon.