Ougalop

CreatureOotAp. 1422014

Medium humanoid, neutral evil

Armor Class
13 (natural armor, shield)
Hit Points
18 (4d8)
Speed
swim 30 ft., 30 ft.
Challenge
1/4 (50 XP)
STR
13
+1
DEX
10
+0
CON
11
+0
INT
11
+0
WIS
10
+0
CHA
8
-1
Skills
Perception +4
Senses
darkvision 120 ft., passive Perception 14
Languages
Undercommon

Traits

Amphibious.

Ougalop can breathe air and water.

Otherworldly Perception.

Ougalop can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery.

Ougalop has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity.

While in sunlight, Ougalop has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Spear.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Net.

Ranged Weapon Attack: +3 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

Reactions

Sticky Shield.

When a creature misses Ougalop with a melee weapon attack, Ougalop uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to Ougalop's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 18,
    "formula": "4d8"
  },
  "cha": 8,
  "con": 11,
  "dex": 10,
  "int": 11,
  "str": 13,
  "wis": 10,
  "name": "Ougalop",
  "page": 142,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "kuo-toa"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "perception": "+4"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "Ougalop can breathe air and water."
      ]
    },
    {
      "name": "Otherworldly Perception",
      "entries": [
        "Ougalop can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving."
      ]
    },
    {
      "name": "Slippery",
      "entries": [
        "Ougalop has advantage on ability checks and saving throws made to escape a grapple."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Ougalop has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
      ]
    },
    {
      "name": "Spear",
      "entries": [
        "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack."
      ]
    },
    {
      "name": "Net",
      "entries": [
        "{@atk rw} {@hit 3} to hit, range 5/15 ft., one Large or smaller creature. {@h}The target is {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 14,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Sticky Shield",
      "entries": [
        "When a creature misses Ougalop with a melee weapon attack, Ougalop uses its sticky shield to catch the weapon. The attacker must succeed on a {@dc 11} Strength saving throw, or the weapon becomes stuck to Ougalop's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 11} Strength check and succeeding."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Amphibious",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "U"
  ],
  "attachedItems": [
    "net|phb",
    "spear|phb"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "strength"
  ]
}
Ougalop ยท Wiki