Medium humanoid, lawful evil
- Armor Class
- 11 (natural armor)
- Hit Points
- 26 (4d8 + 8)
- Speed
- 20 ft.
- Challenge
- 1/4 (50 XP)
STR
12
+1
DEX
9
-1
CON
15
+2
INT
9
-1
WIS
10
+0
CHA
6
-2
- Skills
- Stealth +3, Deception +2, Perception +2
- Senses
- passive Perception 12
- Languages
- Common
Traits
Standing Leap.
Otto's long jump is up to 20 feet and its high jump up to 10 feet, with or without a running start.
Mimicry.
Otto can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Actions
Multiattack.
Otto makes two attacks: one with its bite and one with its claw or dagger.
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claw.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Dagger.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.