Medium humanoid, chaotic evil
- Armor Class
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- 25 ft.
- Challenge
- 1/8 (25 XP)
STR
11
+0
DEX
12
+1
CON
10
+0
INT
6
-2
WIS
11
+0
CHA
10
+0
- Skills
- Religion +0, Deception +2
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Dwarvish
Traits
Dwarven Resilience.
Ott has advantage on saving throws against poison and resistance to poison damage.
Dark Devotion.
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.