Medium humanoid, lawful neutral
- Armor Class
- 10, 13
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft.
STR
11
+0
DEX
10
+0
CON
13
+1
INT
12
+1
WIS
14
+2
CHA
16
+3
- Skills
- Insight +4, Deception +5, Persuasion +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish
Traits
Roleplaying Information.
Othovir is a gifted harness-maker who doesn't talk about his family or where he came from. He cares about his business, his clients, and his good name.
Ideal: "Find what you do well, and do it to the best of your ability."
Bond: "I won't allow my name to be tarnished."
Flaw: "I get angry when others pry into my private life."
Actions
Rapier.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Reactions
Parry.
Othovir adds 2 to its AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.
Spellcasting
Spellcasting.
Othovir casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):