Small humanoid, chaotic neutral
- Armor Class
- 12
- Hit Points
- 5 (2d6 - 2)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP)
STR
7
-2
DEX
15
+2
CON
9
-1
INT
8
-1
WIS
7
-2
CHA
8
-1
- Senses
- passive Perception 8
- Languages
- Bothii, Common
Traits
Pack Tactics.
Orok has advantage on an attack roll against a creature if at least one of Orok's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.