Medium humanoid, chaotic evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 42 (5d8 + 20)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
18
+4
DEX
12
+1
CON
18
+4
INT
12
+1
WIS
11
+0
CHA
12
+1
- Skills
- Survival +2, Intimidation +5
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Orc
Traits
Aggressive.
As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack.
The orog makes two greataxe attacks.
Greataxe.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.