Oriq Blood Mage

CreatureSCCp. 2012014

Medium humanoid, neutral evil

Armor Class
16 (blood aegis)
Hit Points
127 (15d8 + 60)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
11
+0
DEX
14
+2
CON
18
+4
INT
20
+5
WIS
12
+1
CHA
12
+1
Saving Throws
Cha +5, Con +8, Int +9, Wis +5
Skills
Medicine +5, Survival +5, Deception +9
Damage Resistances
necrotic
Condition Immunities
exhaustion
Senses
passive Perception 11
Languages
Common plus any four languages

Traits

Blood Aegis.

The AC of the blood mage includes its Constitution modifier while it isn't wearing armor or wielding a shield.

Oriq Mask.

The blood mage wears an Oriq mask. While wearing the mask, the blood mage can't be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).

Sanguine Sense.

While the blood mage isn't blinded, it can see any creature that isn't an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas, invisibility, or any other phenomena that would prevent sight.

Actions

Multiattack.

The blood mage makes two Blood Lash attacks.

Blood Lash.

Melee Spell Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points until the start of the blood mage's next turn.

Blood Boil 4.

The blood mage chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the blood mage's choice that it can see in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic damage and is incapacitated until the end of its next turn. On a success, a creature takes half as much damage and isn't incapacitated. A creature dies if reduced to 0 hit points by this necrotic damage.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "blood aegis"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 127,
    "formula": "15d8 + 60"
  },
  "cha": 12,
  "con": 18,
  "dex": 14,
  "int": 20,
  "str": 11,
  "wis": 12,
  "name": "Oriq Blood Mage",
  "page": 201,
  "save": {
    "cha": "+5",
    "con": "+8",
    "int": "+9",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "warlock"
    ],
    "type": "humanoid"
  },
  "skill": {
    "medicine": "+5",
    "survival": "+5",
    "deception": "+9"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Blood Aegis",
      "entries": [
        "The AC of the blood mage includes its Constitution modifier while it isn't wearing armor or wielding a shield."
      ]
    },
    {
      "name": "Oriq Mask",
      "entries": [
        "The blood mage wears an Oriq mask. While wearing the mask, the blood mage can't be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma ({@skill Deception}) checks (included above)."
      ]
    },
    {
      "name": "Sanguine Sense",
      "entries": [
        "While the blood mage isn't {@condition blinded}, it can see any creature that isn't an Undead or a Construct within 60 feet of itself, even through {@quickref Cover||3||total cover}, {@quickref Vision and Light||2||heavily obscured} areas, invisibility, or any other phenomena that would prevent sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The blood mage makes two Blood Lash attacks."
      ]
    },
    {
      "name": "Blood Lash",
      "entries": [
        "{@atk ms} {@hit 9} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) necrotic damage. If the target is a creature, it can't regain hit points until the start of the blood mage's next turn."
      ]
    },
    {
      "name": "Blood Boil {@recharge 4}",
      "entries": [
        "The blood mage chooses a point within 150 feet of itself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of the blood mage's choice that it can see in that area must make a {@dc 17} Constitution saving throw. On a failed save, a creature takes 38 ({@damage 7d10}) necrotic damage and is {@condition incapacitated} until the end of its next turn. On a success, a creature takes half as much damage and isn't {@condition incapacitated}. A creature dies if reduced to 0 hit points by this necrotic damage."
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "source": "SCC",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common plus any four languages"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion"
  ],
  "conditionInflict": [
    "incapacitated"
  ],
  "referenceSources": [
    "SCC-ARiR"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
Oriq Blood Mage ยท Wiki