Small/Medium humanoid, neutral
- Armor Class
- 16
- Hit Points
- 55 (10d8 + 10)
- Speed
- 35 ft.
- Challenge
- 4 (1,100 XP)
- Saving Throws
- Dex +6, Wis +4
- Skills
- Acrobatics +6, Perception +4
- Senses
- passive Perception 14
- Languages
- Common plus two other languages
Actions
The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 9 (2d4 + 4) Piercing damage plus 7 (2d6) Poison damage.
con DC 13, each creature in a 20-foot-radius Sphere centered on a point the enforcer can see within 60 feet. 13 (3d8) Lightning damage, and the creature can't take Reactions until the end of the enforcer's next turn. Half damage only.
Reactions
The enforcer takes damage from a melee attack. The enforcer teleports up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of the space the enforcer left must succeed on a DC 13 Constitution saving throw, or its Speed is halved until the start of the enforcer's next turn.
Spellcasting
The enforcer casts Misty Step, using Intelligence as the spellcasting ability.