Medium fey, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 49 (9d8 + 9)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Skills
- Athletics +4, Acrobatics +4, Performance +6
- Damage Immunities
- fire; poison
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- passive Perception 11
- Languages
- Common, Sylvan
Traits
The oread is invisible while fully immersed in fire.
The oread has advantage on saving throws against spells and other magical effects.
Actions
The oread attacks twice with its fiery touch or fire bolt.
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) fire damage.
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
Reactions
When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.
Spellcasting
The oread's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: