Orcus

CreatureMPMMp. 2042014

Huge fiend, chaotic evil

Armor Class
17 (natural armor), 20 (with the Wand of Orcus)
Hit Points
405 (30d12 + 210)
Speed
fly 40 ft., 40 ft.
Challenge
26 (90,000 XP)
STR
27
+8
DEX
14
+2
CON
25
+7
INT
20
+5
WIS
20
+5
CHA
25
+7
Saving Throws
Con +15, Dex +10, Wis +13
Skills
Arcana +13, Perception +13
Damage Resistances
cold; fire; lightning
Damage Immunities
necrotic; poison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
truesight 120 ft., passive Perception 22
Languages
all, telepathy 120 ft.

Traits

Legendary Resistance (3/Day).

If Orcus fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Orcus has advantage on saving throws against spells and other magical effects.

Master of Undeath.

Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control indefinitely. Additionally, he can cast create undead even when it isn't night.

Special Equipment.

Orcus wields the Wand of Orcus.

Actions

Multiattack.

Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt attacks.

Wand of Orcus.

Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 24 (3d8 + 11) bludgeoning damage plus 13 (2d12) necrotic damage.

Tail.

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) force damage plus 9 (2d8) poison damage.

Necrotic Bolt.

Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 29 (5d8 + 7) necrotic damage.

Conjure Undead (1/Day).

While holding the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don't exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action.

Legendary Actions

Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Orcus regains spent legendary actions at the start of his turn.

Attack.

Orcus makes one Tail or Necrotic Bolt attack.

Creeping Death (Costs 2 Actions).

Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus's next turn. Creatures in that area have vulnerability to necrotic damage.

Spellcasting

Spellcasting.

Orcus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

Wand Spellcasting.

While holding the Wand of Orcus, Orcus casts one of the following spells (spell save DC 18), some of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3 charges daily at dawn:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    },
    {
      "ac": 20,
      "from": [
        "with the {@item Wand of Orcus}"
      ]
    }
  ],
  "cr": "26",
  "hp": {
    "average": 405,
    "formula": "30d12 + 210"
  },
  "cha": 25,
  "con": 25,
  "dex": 14,
  "int": 20,
  "str": 27,
  "wis": 20,
  "name": "Orcus",
  "page": 204,
  "save": {
    "con": "+15",
    "dex": "+10",
    "wis": "+13"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "skill": {
    "arcana": "+13",
    "perception": "+13"
  },
  "speed": {
    "fly": 40,
    "walk": 40
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Orcus fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Orcus has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Master of Undeath",
      "entries": [
        "Orcus can cast {@spell animate dead} (at will) and {@spell create undead} (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control indefinitely. Additionally, he can cast {@spell create undead} even when it isn't night."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Orcus wields the {@item Wand of Orcus}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt attacks."
      ]
    },
    {
      "name": "Wand of Orcus",
      "entries": [
        "{@atk mw} {@hit 19} to hit, reach 10 ft., one target. {@h}24 ({@damage 3d8 + 11}) bludgeoning damage plus 13 ({@damage 2d12}) necrotic damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d8 + 8}) force damage plus 9 ({@damage 2d8}) poison damage."
      ]
    },
    {
      "name": "Necrotic Bolt",
      "entries": [
        "{@atk rs} {@hit 15} to hit, range 120 ft., one target. {@h}29 ({@damage 5d8 + 7}) necrotic damage."
      ]
    },
    {
      "name": "Conjure Undead (1/Day)",
      "entries": [
        "While holding the {@item Wand of Orcus}, Orcus conjures {@filter Undead creatures|bestiary|type=undead} whose combined average hit points don't exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    {
      "cond": true,
      "note": "that is nonmagical",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "fire",
    "lightning"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MPMM",
  "passive": 22,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Attack",
      "entries": [
        "Orcus makes one Tail or Necrotic Bolt attack."
      ]
    },
    {
      "name": "Creeping Death (Costs 2 Actions)",
      "entries": [
        "Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus's next turn. Creatures in that area have vulnerability to necrotic damage."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "N",
    "O"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "otherSources": [
    {
      "page": 153,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}"
      ],
      "daily": {
        "1": [
          "{@spell time stop}"
        ],
        "3": [
          "{@spell dispel magic}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "Orcus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 23}):"
      ]
    },
    {
      "name": "Wand Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell animate dead} (as an action)",
        "{@spell blight}",
        "{@spell speak with dead}"
      ],
      "charges": {
        "1e": [
          "{@spell circle of death}",
          "{@spell finger of death}"
        ],
        "2e": [
          "{@spell power word kill}"
        ]
      },
      "displayAs": "action",
      "chargesItem": "wand of orcus|dmg",
      "headerEntries": [
        "While holding the {@item Wand of Orcus}, Orcus casts one of the following spells (spell save {@dc 18}), some of which require charges; the wand has 7 charges to fuel these spells, and it regains {@dice 1d4 + 3} charges daily at dawn:"
      ]
    }
  ],
  "attachedItems": [
    "wand of orcus|dmg"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Orcus",
    "source": "MPMM"
  },
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "N"
  ],
  "isNamedCreature": true,
  "legendaryHeader": [
    "Orcus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Orcus regains spent legendary actions at the start of his turn."
  ],
  "legendaryActions": 3,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForcedSpell": [
    "constitution"
  ],
  "savingThrowForcedLegendary": [
    "strength"
  ]
}