Medium humanoid, chaotic evil
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Stealth +5, Perception +2, Intimidation +1
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Orc
Traits
On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.
The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).
Magical darkness doesn't impede the orc's darkvision.
In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.
Actions
The orc makes two scimitar or dart attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.
The orc casts darkness without any components. Wisdom is its spellcasting ability.