Medium humanoid, chaotic evil
- Armor Class
- 12 (hide armor)
- Hit Points
- 30 (4d8 + 12)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
12
+1
DEX
11
+0
CON
16
+3
INT
11
+0
WIS
14
+2
CHA
9
-1
- Skills
- Arcana +2, Medicine +4, Religion +2, Intimidation +1
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- understands Common and Orc but can't speak
Traits
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Touch of the White Hand.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.
Spellcasting
Spellcasting.
The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared: