Medium humanoid, chaotic evil
- Armor Class
- 16 (ring mail, shield)
- Hit Points
- 45 (6d8 + 18)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
13
+1
CHA
12
+1
- Skills
- Religion +1, Intimidation +3
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Orc
Traits
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Gruumsh's Fury.
The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).
Actions
Spear.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.
Spellcasting
Spellcasting.
The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared: