Medium humanoid, chaotic evil
- Armor Class
- 14 (hide armor)
- Hit Points
- 45 (6d8 + 18)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
14
+2
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
11
+0
- Skills
- Medicine +4, Survival +4, Intimidation +2
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Orc
Traits
Aggressive.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Multiattack.
The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Spellcasting
Spellcasting.
The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared: