Medium humanoid, chaotic evil
- Armor Class
- 18 (chain mail, shield)
- Hit Points
- 60 (8d8 + 24)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Saving Throws
- Wis +3
- Skills
- Insight +3, Perception +3, Intimidation +4
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common, Orc
Traits
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).
Actions
The orc makes two melee attacks with its longsword or two ranged attacks with its javelins. If Ilneval's Command is available to use, the orc can use it after these attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack.