Medium ooze, unaligned
- Armor Class
- 10 (natural armor)
- Hit Points
- 19 (2d8 + 10)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
14
+2
DEX
3
-4
CON
20
+5
INT
1
-5
WIS
6
-2
CHA
1
-5
- Condition Immunities
- blinded; charmed; deafened; exhaustion; frightened; prone
- Senses
- blindsight 60 ft., passive Perception 8
Traits
Transparent.
Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.
Fragile Bones.
For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.
Actions
Multiattack.
The ooze folk makes one glass longsword attack and one pseudopod attack.
Glass Longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.
Pseudopod.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.