Medium humanoid, chaotic evil
- Armor Class
- 12, 15
- Hit Points
- 49 (9d8 + 9)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
13
+1
CHA
17
+3
- Skills
- Arcana +3, Perception +3, Intimidation +5
- Damage Immunities
- cold
- Senses
- passive Perception 13
- Languages
- Common
Traits
Chilling Mist.
While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also takes 5 (1d10) cold damage.
Actions
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Eye of Frost.
The one-eyed shiver casts ray of frost from its missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.
Spellcasting
Spellcasting.
The one-eyed shiver is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells: