Medium humanoid, lawful neutral
- Armor Class
- 18 (plate armor)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
16
+3
DEX
8
-1
CON
14
+2
INT
11
+0
WIS
18
+4
CHA
12
+1
- Saving Throws
- Cha +4, Wis +7
- Skills
- Insight +7, Medicine +7, Deception +4, Perception +7, Persuasion +4, Intimidation +4
- Senses
- darkvision 60 ft., passive Perception 17
- Languages
- Common, Dwarvish, Elvish, Goblin
Traits
Divine Strike.
Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.
Fey Ancestry.
Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Multiattack.
Omin makes two attacks with his maul.
Maul.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
War God's Blessing (Recharges after a Short or Long Rest).
When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Spellcasting
Spellcasting.
Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared: