Olhydra

CreaturePotAp. 2182014

Huge elemental, neutral evil

Armor Class
18 (natural armor)
Hit Points
324 (24d12 + 168)
Speed
swim 100 ft., 50 ft.
Challenge
18 (20,000 XP)
STR
21
+5
DEX
22
+6
CON
24
+7
INT
17
+3
WIS
18
+4
CHA
23
+6
Saving Throws
Con +13, Str +11, Wis +10
Damage Resistances
lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
acid; cold; poison
Condition Immunities
charmed; frightened; paralyzed; petrified; poisoned; prone; restrained
Senses
blindsight 120 ft., passive Perception 14
Languages
Aquan

Traits

Empowered Attacks.

Olhydra's slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical attacks.

Legendary Resistance (3/Day).

If Olhydra fails a saving throw, she can choose to succeed instead.

Magic Resistance.

Olhydra has advantage on saving throws against spells and other magical effects.

Water Form.

Olhydra can enter a hostile creature's space and stop there. She can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack.

Olhydra makes two slam attacks or two water jet attacks.

Slam.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage, and the target is grappled (escape DC 19). Olhydra can grapple up to four targets. When Olhydra moves, all creatures she is grappling move with her.

Water Jet.

Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (6d6) bludgeoning damage, and the target is knocked prone if it fails a DC 19 Strength saving throw.

Summon Elementals (1/Day).

Olhydra summons up to three water elementals and loses 30 hit points for each elemental she summons. Summoned elementals have maximum hit points, appear within 100 feet of Olhydra, and disappear if Olhydra is reduced to 0 hit points.

Legendary Actions

Crush.

One creature that Olhydra is grappling is crushed for 21 (3d10 + 5) bludgeoning damage.

Fling (Costs 2 Actions).

Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a solid surface, such as a wall or floor, the creature takes 1d6 bludgeoning damage for every 10 feet it was flung.

Water to Acid (Costs 3 Actions).

Olhydra transforms her watery body into acid. This effect lasts until Olhydra's next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage. Any creature grappled by Olhydra takes 22 (4d10) acid damage at the start of its turn.

Spellcasting

Innate Spellcasting.

Olhydra's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

Raw data
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  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "18",
  "hp": {
    "average": 324,
    "formula": "24d12 + 168"
  },
  "cha": 23,
  "con": 24,
  "dex": 22,
  "int": 17,
  "str": 21,
  "wis": 18,
  "name": "Olhydra",
  "page": 218,
  "save": {
    "con": "+13",
    "str": "+11",
    "wis": "+10"
  },
  "size": [
    "H"
  ],
  "type": "elemental",
  "isNpc": true,
  "speed": {
    "swim": 100,
    "walk": 50
  },
  "trait": [
    {
      "name": "Empowered Attacks",
      "entries": [
        "Olhydra's slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical attacks."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Olhydra fails a saving throw, she can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Olhydra has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Water Form",
      "entries": [
        "Olhydra can enter a hostile creature's space and stop there. She can move through a space as narrow as 1 inch wide without squeezing."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Olhydra makes two slam attacks or two water jet attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}21 ({@damage 3d10 + 5}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 19}). Olhydra can grapple up to four targets. When Olhydra moves, all creatures she is grappling move with her."
      ]
    },
    {
      "name": "Water Jet",
      "entries": [
        "{@atk rw} {@hit 12} to hit, range 120 ft., one target. {@h}21 ({@damage 6d6}) bludgeoning damage, and the target is knocked {@condition prone} if it fails a {@dc 19} Strength saving throw."
      ]
    },
    {
      "name": "Summon Elementals (1/Day)",
      "entries": [
        "Olhydra summons up to three {@creature water elemental||water elementals} and loses 30 hit points for each elemental she summons. Summoned elementals have maximum hit points, appear within 100 feet of Olhydra, and disappear if Olhydra is reduced to 0 hit points."
      ]
    }
  ],
  "immune": [
    "acid",
    "cold",
    "poison"
  ],
  "resist": [
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 120 ft."
  ],
  "source": "PotA",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Aquan"
  ],
  "legendary": [
    {
      "name": "Crush",
      "entries": [
        "One creature that Olhydra is grappling is crushed for 21 ({@damage 3d10 + 5}) bludgeoning damage."
      ]
    },
    {
      "name": "Fling (Costs 2 Actions)",
      "entries": [
        "Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a solid surface, such as a wall or floor, the creature takes {@damage 1d6} bludgeoning damage for every 10 feet it was flung."
      ]
    },
    {
      "name": "Water to Acid (Costs 3 Actions)",
      "entries": [
        "Olhydra transforms her watery body into acid. This effect lasts until Olhydra's next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 ({@damage 2d10}) acid damage. Any creature {@condition grappled} by Olhydra takes 22 ({@damage 4d10}) acid damage at the start of its turn."
      ]
    }
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B"
  ],
  "languageTags": [
    "AQ"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell wall of ice}"
      ],
      "daily": {
        "1": [
          "{@spell storm of vengeance}"
        ],
        "3": [
          "{@spell ice storm}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Olhydra's innate spellcasting ability is Charisma (spell save {@dc 20}, {@hit 12} to hit with spell attacks). She can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Olhydra",
    "source": "PotA"
  },
  "conditionImmune": [
    "charmed",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "damageTagsSpell": [
    "A",
    "B",
    "C",
    "L",
    "T"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "grappled",
    "prone"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "strength"
  ],
  "damageTagsLegendary": [
    "C"
  ],
  "conditionInflictSpell": [
    "deafened"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ],
  "conditionInflictLegendary": [
    "frightened",
    "prone"
  ],
  "savingThrowForcedLegendary": [
    "strength",
    "wisdom"
  ]
}