Medium humanoid, chaotic evil
- Armor Class
- 11 (natural armor)
- Hit Points
- 13 (2d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP)
STR
14
+2
DEX
10
+0
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
6
-2
- Skills
- Stealth +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Troglodyte
Traits
Chameleon Skin.
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Stench.
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity.
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack.
The troglodyte makes two claw attacks.
Claw.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.