Large giant, chaotic evil
- Armor Class
- 15 (breastplate, shield)
- Hit Points
- 59 (7d10 + 21)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
STR
19
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
7
-2
CHA
7
-2
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Common, Giant
Traits
Howdah.
The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.
Actions
Mace.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.