Large giant, chaotic evil
- Armor Class
- 11 (hide armor)
- Hit Points
- 59 (7d10 + 21)
- Speed
- 40 ft.
- Challenge
- 2 (450 XP)
STR
19
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
7
-2
CHA
7
-2
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Common, Giant
Actions
Greatclub.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Goblin Projectile.
Ranged Weapon Attack: +3 to hit, range 150/600 ft. (can't hit targets within 30 feet of the hucker), one target. Hit: 5 (2d4) bludgeoning damage, or 10 (4d4) piercing damage if the projectile is wearing a spiked helmet. The goblin projectile takes 1d6 bludgeoning damage per 10 feet it travels through the air (maximum 20d6).