Large giant, chaotic evil
- Armor Class
- 11 (hide armor)
- Hit Points
- 76 (9d10 + 27)
- Speed
- 40 ft.
- Challenge
- 4 (1,100 XP)
STR
19
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
7
-2
CHA
7
-2
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Common, Giant
Traits
Siege Monster.
The ogre deals double damage to objects and structures.
Actions
Multiattack.
The ogre makes two Bash attacks.
Bash.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.
Reactions
Block the Path.
When a creature enters a space within 5 feet of the ogre, the ogre makes a Bash attack against that creature. If the attack hits, the target's speed is reduced to 0 until the start of the ogre's next turn.