Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- swim 30 ft., 5 ft.
- Challenge
- 0 (10 XP)
STR
4
-3
DEX
15
+2
CON
11
+0
INT
3
-4
WIS
10
+0
CHA
4
-3
- Skills
- Stealth +6, Perception +2
- Senses
- Darkvision 30 ft., passive Perception 12
Traits
Compression.
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing.
The octopus can breathe only underwater.
Actions
Tentacles.
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day).
A creature ends its turn within 5 feet of the octopus while underwater. The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.