Nycaloth (Summoner)

CreatureMMp. 3142014

Large fiend, neutral evil

Armor Class
18 (natural armor)
Hit Points
123 (13d10 + 52)
Speed
fly 60 ft., 40 ft.
Challenge
9 (5,000 XP)
STR
20
+5
DEX
11
+0
CON
19
+4
INT
12
+1
WIS
10
+0
CHA
15
+2
Skills
Stealth +4, Perception +4, Intimidation +6
Damage Resistances
cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
acid; poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages
Abyssal, Infernal, telepathy 60 ft.

Traits

Magic Resistance.

The nycaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The nycaloth's weapon attacks are magical.

Actions

Multiattack.

The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Greataxe.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Teleport.

The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Summon Yugoloth (1/Day).

The yugoloth chooses what to summon and attempts a magical summoning.

A nycaloth has a 50 percent chance of summoning 1d4 mezzoloths or one nycaloth.

A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

Spellcasting

Innate Spellcasting.

The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:

Raw data
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  "cr": "9",
  "hp": {
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    "formula": "13d10 + 52"
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  "cha": 15,
  "con": 19,
  "dex": 11,
  "int": 12,
  "str": 20,
  "wis": 10,
  "name": "Nycaloth (Summoner)",
  "page": 314,
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "yugoloth"
    ],
    "type": "fiend"
  },
  "skill": {
    "stealth": "+4",
    "perception": "+4",
    "intimidation": "+6"
  },
  "speed": {
    "fly": 60,
    "walk": 40
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The nycaloth has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The nycaloth's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or take 5 ({@damage 2d4}) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 ({@damage 2d4}). Any creature can take an action to stanch the wound with a successful {@dc 13} Wisdom ({@skill Medicine}) check. The wound also closes if the target receives magical healing."
      ]
    },
    {
      "name": "Greataxe",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}18 ({@damage 2d12 + 5}) slashing damage."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
      ]
    },
    {
      "name": "Summon Yugoloth (1/Day)",
      "entries": [
        "The yugoloth chooses what to summon and attempts a magical summoning.",
        "A nycaloth has a {@chance 50|50 percent|50% summoning chance} chance of summoning {@dice 1d4} {@creature mezzoloth||mezzoloths} or one nycaloth.",
        "A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, does as it pleases, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it."
      ]
    }
  ],
  "immune": [
    "acid",
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 60 ft."
  ],
  "source": "MM",
  "_isCopy": true,
  "passive": 14,
  "miscTags": [
    "MLW",
    "MW"
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  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Infernal",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "soundClip": {
    "path": "bestiary/nycaloth.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
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    "Teleport"
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  "damageTags": [
    "S"
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  "reprintedAs": [
    "Nycaloth|XMM"
  ],
  "languageTags": [
    "AB",
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell darkness}",
        "{@spell detect magic}",
        "{@spell dispel magic}",
        "{@spell invisibility} (self only)",
        "{@spell mirror image}"
      ],
      "ability": "cha",
      "headerEntries": [
        "The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "greataxe|phb"
  ],
  "conditionImmune": [
    "poisoned"
  ],
  "referenceSources": [
    "BGDIA",
    "KftGV",
    "PaBTSO",
    "PotA",
    "RoT",
    "SatO",
    "TCE",
    "ToA",
    "ToFW",
    "WDMM"
  ],
  "spellcastingTags": [
    "I"
  ],
  "_versionBase_hash": "nycaloth_mm",
  "_versionBase_name": "Nycaloth",
  "savingThrowForced": [
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  "_versionBase_source": "MM",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "_versionBase_hasFluffImages": true
}
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