Nurvureem, The Dark Lady

CreaturePotAp. 1802014

Huge dragon, chaotic evil

Armor Class
19 (natural armor)
Hit Points
195 (17d12 + 85)
Speed
fly 80 ft., swim 40 ft., 40 ft.
Challenge
14 (11,500 XP)
STR
23
+6
DEX
14
+2
CON
21
+5
INT
14
+2
WIS
13
+1
CHA
17
+3
Saving Throws
Cha +8, Con +10, Dex +7, Wis +6
Skills
Stealth +12, Perception +11
Damage Resistances
necrotic
Damage Immunities
acid
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages
Common, Draconic

Traits

Amphibious.

Nurvureem can breathe air and water.

Legendary Resistance (3/Day).

If Nurvureem fails a saving throw, it can choose to succeed instead.

Living Shadow.

While in dim light or darkness, Nurvureem has resistance to damage that isn't force, psychic, or radiant.

Shadow Stealth.

While in dim light or darkness, Nurvureem can take the Hide action as a bonus action.

Sunlight Sensitivity.

While in sunlight, Nurvureem has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Nurvureem can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage.

Claw.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail.

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence.

Each creature of Nurvureem's choice that is within 120 feet of Nurvureem and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Nurvureem's Frightful Presence for the next 24 hours.

Acid Breath 5.

Nurvureem exhales necrotic in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after Nurvureem in the initiative count. The shadow is under Nurvureem's control.

Legendary Actions

Detect.

Nurvureem makes a Wisdom (Perception) check.

Tail Attack.

Nurvureem makes a tail attack.

Wing Attack (Costs 2 Actions).

Nurvureem beats its wings. Each creature within 10 feet of Nurvureem must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. Nurvureem can then fly up to half its flying speed.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "14",
  "hp": {
    "average": 195,
    "formula": "17d12 + 85"
  },
  "cha": 17,
  "con": 21,
  "dex": 14,
  "int": 14,
  "str": 23,
  "wis": 13,
  "name": "Nurvureem, The Dark Lady",
  "page": 180,
  "save": {
    "cha": "+8",
    "con": "+10",
    "dex": "+7",
    "wis": "+6"
  },
  "size": [
    "H"
  ],
  "type": "dragon",
  "group": [
    "Chromatic Dragon"
  ],
  "isNpc": true,
  "skill": {
    "stealth": "+12",
    "perception": "+11"
  },
  "speed": {
    "fly": 80,
    "swim": 40,
    "walk": 40
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "Nurvureem can breathe air and water."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Nurvureem fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Living Shadow",
      "entries": [
        "While in dim light or darkness, Nurvureem has resistance to damage that isn't force, psychic, or radiant."
      ]
    },
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, Nurvureem can take the {@action Hide} action as a bonus action."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Nurvureem has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Nurvureem can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 4 ({@damage 1d8}) necrotic damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage."
      ]
    },
    {
      "name": "Frightful Presence",
      "entries": [
        "Each creature of Nurvureem's choice that is within 120 feet of Nurvureem and aware of it must succeed on a {@dc 16} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Nurvureem's Frightful Presence for the next 24 hours."
      ]
    },
    {
      "name": "Acid Breath {@recharge 5}",
      "entries": [
        "Nurvureem exhales necrotic in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 54 ({@damage 12d8}) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead {@creature shadow} rises from its corpse and acts immediately after Nurvureem in the initiative count. The {@creature shadow} is under Nurvureem's control."
      ]
    }
  ],
  "immune": [
    "acid"
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 120 ft."
  ],
  "source": "PotA",
  "_isCopy": true,
  "passive": 21,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "dragonAge": "adult",
  "languages": [
    "Common",
    "Draconic"
  ],
  "legendary": [
    {
      "name": "Detect",
      "entries": [
        "Nurvureem makes a Wisdom ({@skill Perception}) check."
      ]
    },
    {
      "name": "Tail Attack",
      "entries": [
        "Nurvureem makes a tail attack."
      ]
    },
    {
      "name": "Wing Attack (Costs 2 Actions)",
      "entries": [
        "Nurvureem beats its wings. Each creature within 10 feet of Nurvureem must succeed on a {@dc 19} Dexterity saving throw or take 13 ({@damage 2d6 + 6}) bludgeoning damage and be knocked {@condition prone}. Nurvureem can then fly up to half its flying speed."
      ]
    }
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Amphibious",
    "Legendary Resistances",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Breath Weapon",
    "Frightful Presence",
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N",
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "DR"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Shadow Dragon",
    "source": "FTD"
  },
  "_copy_templates": [
    {
      "name": "Legendary Shadow Dragon",
      "source": "MM"
    }
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened",
    "prone"
  ],
  "savingThrowForced": [
    "dexterity",
    "wisdom"
  ],
  "damageTagsLegendary": [],
  "conditionInflictLegendary": [
    "poisoned",
    "prone",
    "restrained"
  ],
  "savingThrowForcedLegendary": [
    "constitution",
    "strength"
  ]
}