Small humanoid, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 39 (6d8 + 12)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
10
+0
CON
15
+2
INT
12
+1
WIS
11
+0
CHA
13
+1
- Skills
- Athletics +5, Perception +2, Intimidation +3
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Goblin
Actions
Multiattack.
The norker war leader makes one greataxe and one bite attack, and also uses Fight On, You Slugs.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Greataxe.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Fight On, You Slugs.
The norker war leader picks up to three allied goblinoids within 60 feet that can see it. The chosen creatures can each use their reactions to make a single melee attack.
Reactions
Defensive Rebuke.
If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.